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The turn-based combat is in real-time, so even though you do have to think about how to attack an enemy, you do not have the luxury of pausing the game and dishing out orders. As mentioned above, you do not get teleported to a battlefield when combat is initiated. This is in thanks to the slightly different approach that Crown Trick takes to implementing a turn-based combat system. When you learn to scout ahead when entering a new room/area, then Crown Trick’s combat truly shines. During some early playthroughs, Elle kept meeting an early demise due to just ploughing headfirst into rooms and bumping into some particularly difficult enemies. It is highly advisable that you scout the room ahead before you go charging in because each time you move Elle, this counts as a “move” like on a TBC battle grid, meaning the enemies in the room also move.
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Each time you enter a new area within the dungeon, the battle is already set. What I mean is, there is no loading to a “battlefield” like what would be the case in, say, Pokemon or Octopath Traveler. The turn-based combat is perfectly integrated into Crown Trick‘s gameplay. After choosing which weapon you think will fit your play-style the best, it’s time to go tactically kill some monsters! These will vary in attack: length, power, magic, etc.
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You’ll start your journey in the Nightmare Realm with the choice of two weapons. It feels slightly strange at first, especially if you switch to playing Crown Trick from Hades, which I did, but even before you finish the tutorial, it becomes second nature. This is rogue-like turn-based combat-lite!Īnd this works superbly. Crown Trick’s combat is far from the mania found in, say, Hades.
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Don’t worry, you did indeed read that correctly. In Crown Trick, you are thrown into the action pretty much straightaway after a short tutorial and have to think a few moves ahead as you have to tactically take out countless enemies. So, what makes Crown Trick so different from other rogue-like titles you’ll find throughout the Nintendo Store? Well, with other rogue-likes, you are thrown into the action pretty much straightaway after a short tutorial and have to hack, slash and dash your way through countless enemies. Together they journey through the procedurally generated dungeons that are within the Nightmare Realm while trying to stop an evil human who has caused the Realm to become a real nightmare…pun also intended. Unoriginal name aside, Crown is an absolutely brilliant companion, not only in the powers he gifts Elle but with his quips and a general disdain for humans. Thankfully, Elle is not alone during her adventure, she is joined by a sentient crown called…Crown. You will be playing as Elle, a young girl who somehow finds herself in the aptly named Realm of Nightmares. We are dealing with a rogue-like game, after all. The story is as bonkers as you can imagine it being. That is what Crown Trick has done to the rogue-like genre, and it is glorious. Sometimes though, a title will come along and shake a genre by the scruff of its neck and change the game, pun most definitely intended. It creates familiarity for the players and allows developers to concentrate on creating an incredible experience without having to worry about creating a long and detailed tutorial. It is not a bad thing at all that genres follow this pattern. If you settle in for some FPS fun, you will know pretty much all the mechanics from the start.
#CROWN TRICK GENRES FULL#
For example, if you sit down to play a Soulsborne game, you know full well you are not going to be relaxing while tending to a farm. Genres of video games generally follow a set path in terms of gameplay mechanics, features, etc.
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